Monday, December 4, 2006

Sapphire Tipped UAVs for Midair Collisions to Defeat Enemy UAV Swarm Threats

Defeating enemy UAV Swarms will be a challenge for our Net-Centric Blue Force Team. When our enemy launches 1000 UAVs at our forces in the battlespace, will we be able to shoot them all down? The answer is most likely no. Even if we match each incoming UAV with a rocket intercept response or use a new technology THEL response to focus it’s beam individually to take out each UAV, will we achieve our goal? Is the kill ratio an acceptable answer? In other words is it acceptable to admit we will have UAVs, perhaps single mission UAVs get through to our troops, Aircraft Carrier, encampment or political building? What is in those UAVs? Biological threat, C4, lesser explosive or grenade type munitions? The idea of 1000 incoming model airplane size threats at relatively slow speeds, under 100 Knots is a real problem. In a Carrier Battle Group we have capabilities of defending against such things and perhaps could prevail. But what about “Tent City” in Iraq or along the North Korea Border?

I propose Porcelain tip rounds, which once they hit their first target and go right thru it, they then open wings and start circular patterns back to towards the direction fired and swarms direction of movement. Continuing ramming of swarming UAVs and disabling them. These swirling UAV defenders will be within the original rocket round and pop out after first direct hit impact. The wings will fold out from the tube and start raising havoc on the enemy’s incoming single mission UAV Swarm. These porcelain tip units will have one job and that is to cause mid air collisions and ram each incoming member of the swarm. In UAV swarm theory UAVs will be controlled autonomously thru directions from individual units of the swarm. Perhaps one in three or one in five or one in 20 UAVs of the swarm will provide information to the rest of the nearby swarm units. As more and more units are taken out, the guiding UAVs of the swarm will be rendered useless and the swarm will be without direction and therefore no longer a threat. The Porcelain Tipped defenders will also have various and very simple EA – Electronic Attack components and once inside the swarm will attack, ram and electronically disable the UAV swarm, shorting out the units. A few larger EA units might be sent in first or last to either decrease the numbers of the swarm or to mop up after.

There are many advantages to defending in this matter. If the enemy is using their attack in the fire them and forget them mode and watching on radar or satellite as to what is happening, they might be led to assume something other than what just happened. For instance they might assume that there was a catastrophic malfunction with the swarm? They might assume that the swarm found it’s target, turned around, crashed or that their systems are giving them a false reading, which adds to the fog of war within the enemy’s command and control.

UAV Hunter II and RQ 1A Predator UAVs Needs Additional Modifications

Since the Predator has inverted “V” shaped stabilizers these stabilizers should contain wheel pants and wheels underneath to lessen weight and save costs in manufacturing, we need to bring down the costs of these units. Less mechanism will save weight and we can use that savings in weight for increased payload or more fuel to extend loitering time. I propose the rear Landing gear incorporated into this V-Tail assembly. Let’s move Murphy out of these aircraft and keep it simple, cheap to build and efficient.

This is being proposed to reduce costs of future UAV squadrons in manufacturing and to save weight and fuel efficiency for longer missions and greater range to provide eyes in the sky and security to the battlespace and our nations and allied borders. Redesigning UAV choices in your battlespace UAV siumulations and computer games will be necessary to keeping pace with the real world war planners as the technology hyperspaces the world of virtual reality.

Many of the current UAV models are being looked at for improvement in efficiency for added range, additional payload and stealth. Are you designs viable, are they better than actaul? Are you learning from aerospace engineers or are you still teaching them lessons in what works?

Friday, December 1, 2006

Flying an MAV Through Fan Blades to Attain Target

Flying an MAV Through Rotating Fan Blades – It maybe possible to write into the software code of a MAVs Optic Flow Sensor Network an algorithm, which would allow it to fly though a rotating set of fan blades. Now then as difficult as this may sound the idea might not be as complicated as you think. Why is this important? Well you might have to fly the MAV through a giant set of cooling fans or a giant air duct as we often see James Bond try to get through.

First off, the Networked flow sensors are able to pick out things which are moving and that which is stationary. There was a study done once where bees had to fly through a tunnel and once they started one side of the tunnel started to move at a constant rate and the bees re-adjusted their flight path in the tunnel. With networked optic flow sensors, some things are stationary and some things are moving. Such as the objects directly in front of you move faster and off to the peripherals slower or stationary.

The math has also been figured for moving objects. All you would have to do is fly the MAV in a pattern, which reversed that which was stationary and that which was moving. In this case flying barrow roll, but keeping the fuselage and perpendicular to the fan rotating around the center of the fan, thus the opening between the fan-blade becomes the constant and the rest of the world is moving.

Since we are merely dealing with mathematics and we are merely reversing the scene and the point of view of the MAV, there would not even be a problem, piece of cake and fly right through. No, it has never been done before, yet this maybe a better system than that of a Bee or Insect.

So in essence we are bettering the 2 million years of evolution by simply adding in the opposite. It would be similar to taking a human and turning the vision up side down, while waking down the road or turning the human upside down but still being able to see right side up. In optics this is no problem. The flight might look like an expanding spiral trying to chase the hole or the area between the fan blades, the closer it gets the easier it is to stay aligned.

UAV GeoBat Balloon Radar Decoy Strategies

A GeoBat small UAV might be the perfect platform for an enemy radar decoy and disruption balloon concept. A swarm of GeoBat UAVs could be hand launched and sent into enemy territory and travel using tiny amounts of fuel. Please read this report first:

http://worldthinktank.net/wttbbs/index.php?showtopic=387

The GeoBat would fly into the enemy’s area and land in water or land. If it landed in water it would sink itself using a small hook and fishing line to take it below the surface of the water and anchor itself floating in the water. In the wings of the GeoBat would be a deployable balloon, which would inflate via satellite command and the GeoBat would surface in the water and float up into the sky or arise from the land where it last landed. The balloon would be made of thin aluminum foil and contain a gas which was used to inflate the GeoBat stored in a small compressed tube on board.

As the GeoBats floated into the air they would register many different signatures on the radar, which would be quite significant depending on the swarm, each rising to a relatively random height and floating with the wind. The GeoBats could be turned off and on, rising and lowering, deflating and re-inflating over and over again. They can even start up the motor and fly around in any direction needed, overwhelming the enemy. Attached to the GeoBats would be any number of sensors based on the mission needs, such as video feed, sonar altitude controls, whistlers, etc. These units would have a Tiny OS - Operating System, which could be pinged by the satellite to do various tasks, easy yes or no, one or zero commands.

A small pulse of sound could emit inside the balloon to make the enemy radars blink on and off, simultaneously or all at once. With this amount of disruption there would be no way to tell what is what. In a planned attack of a large region they could fly to their intended points prior and in many locations surrounding the region. A set of complex schemes and tactics could render the enemy in a disrupted and chaotic state, making them hesitate, second guess equipment, make mistakes and generally causing the human operated command and control center to become relatively useless as a serious of Smart Munitions zero in and are launched at key pre-designated targets.

UAV Swarm Reconfiguration for computer war games

The modern battlespace is changing in the real world and in the very near future swarms of UAVs with be a tactic and weapon of choice. Is your computer game software ahead or behind the curve of inovation. How will these UAV swarms be launched, what speeds with they travel? How will they render the enemy useless? How will you defend against them? This is one thing that is keeping Pentagon war planners up late at night. This is one major issue which will determine the outcome of battles in the future.

I propose launching swarms of UAVs as an offensive weapon in the battlespace to insure overwhelming our enemy with too many targets to kill.

I propose shape shifting wings and fuselages to increase performance and speed once launched.

I propose a fat leading edge wing, which is large for takeoff and once airborne I propose hitting the entire swarm with a microwave beam or laser to heat the skin of the swarms, which will affect the manufactured material memory of those components and cause them to shrink. Thus the swarm can fly a much faster speed on its way to the target.

We can accomplish this by using a cage type configuration as part of the aircraft’s structural makeup. The outer cage secondary skin. This skin will expand into its self when it is heated up. This will allow UAV Swarms to carry large loads and once off the ground the speed can increase to keep them aloft

Xbox vs PS2 Game Consoles

There has been a great deal of discussion regarding the two most popular gaming consoles currently on the market: Playstation 2 (PS2) and Xbox. PS2 is a Sony product, while Xbox is owned by the software giant Microsoft. Many different people have worked with these gaming systems inside and out, attempting to determine which system provides the best performance for your hard-earned gaming dollar. Here we take a look at each gaming system and compare the specs and performance of each. We will attempt to answer that age-old question: which is the better gaming system, Xbox or PS2?

You can take a look at a table comparing hardware specs here.

There are many specs in addition to the ones listed above, but these should give you some idea of just how close these two game consoles really are. If you are looking for pure processing power and graphics capabilities, the Xbox appears to have a slight advantage. In addition, its computer-like features, such as a built-in hard drive are nice to have. With the PS2 you must purchase a memory card if you run out of storage room. When comparing raw power and extra features, the Xbox wins - but you have to keep in mind that the PS2 was released first, and there are additional things to consider besides system specs.

What about Multi-player Capabilities?

Both the Xbox and PS2 have multi-player capability. You can hook up a series of both consoles so that you and your friends can play games together at the same time. The Xbox may be connected using a home LAN system, much like your home computers (here's another example of how the Xbox is more like a specialized gaming computer). The PS2 may be connected using a link cable, not a LAN. This system may be cost prohibitive for some gamers, since you have to own multiple consoles, seperate TVs for each, and several copies of the same game (yep, that's expensive).

Of course, you can always ditch the local network and play through the internet. Bboth PS2 and Xbox allow you to play online against a random assortment of opponents. Xbox uses Xbox live, a fairly well supported online gaming network. PS2's network is not as popular as Xbox Llive, but it works fairly well all the same. If you are really into multi-player, it seems that Xbox is probably the best console for you.

Xbox Games vs. PS2 Games

When deciding which of these two game consoles is best for you, you should certainly take into consideration what types of games each offers, and which games you are most interested in playing. PS2, having been around a little while longer, tends to have the larger game library, but Xbox is not terribly far behind. In addition, Xbox tends to produce games geared more towards adults than children. The graphics seen on the new Xbox games are also clearly a step ahead of PS2 graphics. There is, however, nearly a PS2 game for everyone, and there are lot of PS2 games geared towards teenagers. If you are looking for games for kids, the Nintendo Gamecube may actually be a better choice than either of these two - and it's cheaper.

Other Considerations

Some other things you may want to consider when comparing PS2 and Xbox is the controller provided by each. These may not seem like a big factor at first glance, but people usually prefer one type of controller over the other. The Xbox controllers tend to be slightly larger than PS2, mainly because Xbox is designed with older gamers in mind. You can always buy a converter in order to get one game console controller to work with another.

As far as price goes, PS2 has typically been cheaper than Xbox. As of the time of this writing (Dec. 2004), PS2 retails for about $150 and Xbox $100. Game prices are very similar for both game systems, with most new games costing about $30 - $50.

The bottom line is, PS2 is a little older than the Xbox, and is geared for a younger gaming crowd. If you are buying this console for a teenager, the PS2 may actually be your best bet - they have more games, the console is cheaper, and the games are more appropriate for that age group. The Xbox is a little more expensive, has fewer games, but it out-performs PS2 and has more adult-oriented games.

Theories Behind Magic Trinkets in Video Game and Virtual Reality

In Gaming we deal between Simulation, Augmented Reality, Fantasy and Virtual Reality. The best fantasy has some reality basis behind it. Trun your mind on for a second and let me explain.

Having studied the ancient art and cultures and myths of ancient civilizations we know that many groups of our ancestors and other genetic chains of members of our species often associated charms, trinkets and tools as sacred and possessing powers. Think of all the mythology out there with Brass Necklaces, Gold, Copper Artifacts and plates laced with metallic substances. Even gold plating and famous story of the singing of The Excalibur. Now then areas where meteorites hit the Earth and we know every 10,000 or more years we have a big strike and every 100,000 years we have a huge strike and every 1 million years we have climatic change or Extinction event.

Now then often these meteors hit and displace rock and melt minerals and alloys under the ground. In many areas there are copper, zinc, iron, gold, silver under the ground. If a meteorite hits is likely to melt local metal as it explodes on impact sending debris for 10-100 miles, this metal is coated and combined so to speak with the electromagnetic energy from the meteor through intense heat transfer and exchange. The metal alloy is then coated with an electromagnetic signature. This would appear rather incredible and magical to a member of an ancient society. It would also have real changes to the person and there own electromagnetic brain waves. We know this because we are currently studying the electromagnetic pulse in different levels and frequencies on the human brain to increase acuity, special cognitive ability, fatigue control in different parts of the brain. You may wish to read this issue of Scientific American for more information.

http://www.sciam.com/article.cfm?articleID=0004CB6A-2C08-1F30-9AD380A84189F2D7

This is merely one article and I would recommend the entire issue to understand some of my other hypothesis. Now then we are using this for pilots to over come massive amounts of visual input from night vision and HUD – Heads Up Diplay units in combat and in simulators during training. Currently DARPA is testing these and many other scenarios of which I totally am in favor of because the benefits of mankind are immense. This field of study is called TMS-Transcranial Magnetic Stimulation. It’s real and it appears to work by sending tiny impulses into specific areas of the brain. Now then by using a wire coil in the helmet of a pilot they can send small minute magnetic pulses into the brain.

Well a necklace or special piece of art made from a piece of copper collected from a nearby village where a meteorite hit a million years ago would do the exact same thing. And make that particular individual smarter. And give them a superior edge over the rest of the population, if all Indian or ancient cultures used this along with the witch doctors then in fact you would have magical powers. You see? Have we forgotten more than we have learned as a species? I submit to you that we have.

Today we travel to Mars, yesterday the moon, but for 160,000 years of upright walking on the planet, much was learned in medicine, electro-magnetic, stellar navigation, calendar making, etc. Interesting no doubt. Many have asked why on Earth I had to pay $560.00 for a physics class that used a textbook with only two pages on electro-magnetic energy? I want my money back. Typically education and professional PhD people hold themselves out as experts. When we challenge the experts such as Einstein asked us to do, they lock us out. Afraid to imagine, dream, think and try. We must press on, the human race and the continuance of this species clearly depends on it.

Eventually the truth comes out and people say wow, look? Yes, no kidding, very interesting, but it took how many years to get back the theories and basic ideas of over 200 years ago, with what was then modern science and although the ancient cultures did not fully understand how it worked they were aware of its power (my theory). And to that thought, let me pose one other, Have we not forgotten more than we have ever learned? Hmmm?

And today as we attempt to connect the Organic Computer Brain of Humans, we find a few difficulties, beyond the electro-magnetic innovations and research needed. I believe this to be an excellent idea and interesting topic. Seeing as the interface betweens human beings and computers is merely a few years away and will be available to the public on a pretty routine basis soon. Certainly not more than two decades as Chimpanzees are no controlling items on a computer screen by mere thought. Check out the DELL Catalog in February 2010 for more information. For now we have available these things:

http://www.media.mit.edu/wearables/

http://www.xybernaut.com/

Let us take places like the Meteor Crater in AZ and nearby copper mines in Flagstaff now defunct and the areas near the Sedona Valley said to have magical powers, which if you have been there, you might have felt different for a spell and simply wondered why or if that happened to be what everyone else is trying to explain.

Is it possible that a piece of that meteorite hit a body of water and sunk itself beneath what is now a covered over dry bed of an ancient lake? And yet it still emits a different radio frequency or electro-magnetic impulses which are pleasing to the human brain or assist the human brain in higher cognitive or different brain patterns producing what science is sure to pass off as silly phenomena and label the residents crack pots? Well the people at the Internet Café in Sedona, AZ and others who have been involved in the Holistic Universe theories believe, why? Why so many people including the Indians of the valley previously.

Indian cultures and ancient cultures discuss magical powers of their art, and if their art was made with magnetized alloys collected from above ground scavenging then in fact these magical powers as far as they are concerned are quite real. Well even today as we learn that electromagnetic waves are able to heal, enlighten, take the brain waves to a different state of mind. The current scientists are working on ways to use electromagnetic waves to cure cancer, Alzheimer’s, and a host of other degenerative diseases.

Perhaps the Egyptians believed that the gold plated tombs and use of gold would hold in such powers of electro-magnetic energy for some reason. Thus hold in the healing capabilities or what they believed to be magic or of the gods.

Whatever the case maybe we have seen higher cultures early on nearby areas of known meteor strikes of sizeable proportions. Why is this? Did these cultures benefit from these events or settle upon such land where meteors had hit the Earth millions of years prior but left their electro-magnetic mark. Did such events help species of all types on this planet evolve faster, better or stronger? How much did modern man benefit from living in these regions?

We hope this ice-breaker has gotten the jucies flowing as to why the magic trinkets often seen in computer games make a lot of sense. Items with magical powers do have some reality basis.