Thursday, February 22, 2007

The Potential Of PS3 Games Console

The word wars between Sony and Microsoft just won't die down. With Microsoft's Peter Moore's ragging about the PS3 games console's price, surely, people don't expect the Sony CEO, Steve Howard, to turn the other cheek. It's pathetic to see two guys in power suits and power ties bicker like two kids in a playground. Sounds to me like they're fighting about who could spit the farthest. But since Moore has been hounding publicity, well, we might as well give shy Howard a chance to defend his PS3 games.

It can be recalled that Peter Moore of Microsoft used Sony console's price as a spring board in launching a new Xbox 360 marketing campaign. Moore released statements that gamers get more value in buying a Nintendo Wii and Microsoft Xbox 360 for the value of a single PS3 games console. No doubt that the statement made even hard-core Sony fans hesitant about buying a PS3. After all, $600 is big money. Plus, the possibility given by Moore is a no-brainer: it is a choice between two next-gen consoles and more gaming options or one PS3. Sony has to act; and the usually quiet Steve Howard finally broke his silence.

In a recent press conference in Tokyo, Sony Corp's Steve Howard released a statement justifying the new Sony console's price. He claimed that the in buying a PS3 games console, the consumers are actually buying potential. Such a vague statement needed further clarification and Howard obliged. According to him, though the PS3 console is admittedly pricier ($599) than Microsoft's Xbox 360 ($300) or Nintendo's Wii($250), it provides users Blu-ray technology-- touted to be the technology of the future. Further, if the new Sony console's performance reaches its full potential, users would benefit from higher technology and longer years of use. Howard also implied in his statement that Xbox 360s and the Wii's are cheaper because they are merely "transitional" consoles with inferior technology when compared to the futuristic PS3.

However, market analysts and yours truly, seriously doubt this claim by Howard. Times are hard, and people are sure to think about whether the PS3 games console deserves its price tag. This can look bad quickly for Sony because reviews show that PS3's Blu-ray-supported graphics are only equal to that of the cheaper consoles. If there are differences, these are highly indistinct, unless you want to spend game time analyzing the graphic pixels. Even the controller is deemed inferior to that of the PS1 from seven years ago. In fact, the Wii sports a much better controller. Also, Howard's potential-based argument is stretched too thin and poorly supported. What if the new PS3 didn't reach its full potential? Then, there is the case of disappointed consumers whining over their loss. What about the long years of use? I doubt that five years would pass before the gaming giants come up with a new console prototype. Surely, Howard can come up with something stronger than an argument based on "potential". PS3 games enthusiasts need more fuel for their cause. Meantime, do you know what I'm excited to hear about? Peter Moore's response to Sony's "potential".

Article Source: http://add-articles.com

Wednesday, February 21, 2007

New Xbox 360 Sales Tactic

In a statement that surprised gamers and non-gamers alike, Peter Moore of Microsoft Xbox, endorsed Nintendo's new Wii console. Speculations circulated whether this statement by Moore was a genuine praise or a calculated move designed to offset the launch of Sony PlayStation 3. Moore even referred to himself as a big fan of the Nintendo console. He suggested that for the price of a PS3, gamers would be able to get a new Xbox 360 plus a Nintendo Wii, with some leftover for a few games. It can be recalled that Sony pegged the price of their new PlayStation at $499-$599, a price the company claimed to be fit for a Blu-ray console.

This move by Microsoft seemed to be another tactic to push the Xbox 360 sales higher with the imminent release of the PS3 at its heels. Peter Moore was downplaying the viability of the PS3 by pointing out the only disadvantage of the new Sony console: its price. But Moore's reason was not only consumer concern. Moore's statement also implied that Microsoft do not see Nintendo as direct threat and competitor. Perhaps he thought that having Nintendo's support would clearly buy Microsoft's sales. Moore was right to do so in this case, since ugly numbers were cropping up in sales reviews of the Microsoft consoles.

The marketing and research firm, NPD Group supplied numbers and reports that indicated that the prized console of Microsoft lagged behind the PS2 in terms of hardware sales. Launched half a decade ago, Sony's PlayStation 2 still lets its presence be felt at the game console market. The five-year old Sony console even managed to exceed the sales of the then-brand new Xbox 360 especially in the month of May. The next-gen console sold only 221,000 units; 11,000 units less than the PS2 sales. Though Microsoft retaliated quickly by revamping shipment processes and adding a third manufacturer for its console, it wasn't enough to draw considerable margin between their sales and that of PS2.

But even if the move didn't suffice, it somewhat improved Xbox 360 console sales. Succeeding sales reviews showed that the sales of the console picked up; the influx of consoles ensuring amply supply and brisk sales. But the PS3 was touted to be a bigger threat. It didn't help either that Sony's processing systems have improved since the release of the PS2. Clearly, it became imperative for Microsoft to beef up its marketing operation to ensure their new console's top position within the next-gen hierarchy.

In conclusion, Microsoft's marketing plan included Peter Moore banking on Sony's overly-inflated ego that expected gaming fans to shell out big bucks for the PS3. Moore targeted the rival console's price when he made that statement about Xbox 360 and the Wii console. He also hoped to draw in Nintendo fans over to the Microsoft side by actively endorsing the Wii. If Nintendo approves Moore's tactic, the next-gen console battle will be a two versus one fight. Another tell-tale sign of Microsoft and Moore's pricing attack at Sony's new console was the reported price slash for Xbox 360 consoles during the holidays. The price slash was clearly planned to coincide with Sony's PS3 launch. However, the affirmation if Peter Moore's tactic worked still rests on gamers' shoulders.

Article Source: http://add-articles.com

For more valuable information on xbox360 xbox please visit www.xbox360-blogger.com

New Business Real life dollars buy in game currency

Will people pay real dollars for in-game virtual money to help their virtual characters buy in-game goods?One gamer, who goes by the screen name Haylo, said he spent $10 to $20 real dollars a month on in-game platinum(all nonexistent, of course) to buy weapons and other goods in Dark Age of Camelot (DAOC), but would spend more if he could afford it.

Most video games have some form of currency. In many ways, the in-game economy is similar to a real world economy - goods and services are traded to mutual advantage and are mediated in currency (platinum, gold, credit,etc.). "With all the things you can buy in game," a gamer said, "it's hard not to want them, just like real-life stuff."

The average Massively Multiplayer Online Role Playing Game(MMORPG) player is 27-year-old -- a demographic drooled over by marketers. Plus, nearly half of all players have jobs, which often means they have more money than time and are the perfect consumers of virtual assets. On the Internet, many gamers now buy virtual money that only exist as data files stored in a server run by a game company with real-world dollars, and the buying and selling of virtual currencies may be off most people's radar, but it is truly big business.

An online broker, who goes by the screen name Rolala, was not a fan of online games until his 15-year-old son became interested in Final Fantasy XI. He then noticed that a large number of gils which are the currencies used in FFXI were for sale on eBay.

"I started hearing about players leaving the game who were selling their assets at cheap prices," he said, "so I figured, buy low, sell high."

But Rolala found his moneymaking options in FFXI "very limited". He switched to World of Warcraft. There, he has leveraged his real-life experience into an online business. He converts his game profits into real money on sites like eBay and bankofwow ,etc. Earnings can be considerable. He said he was on track to earn about $120,000 in real money in his first year in this business.

Rolala's business is just one example of how increasingly popular online role-playing games have created a shadow economy in which the lines between the real world and the virtual world are getting blurred.

"World of Warcraft", the world's largest MMORPG, boasts more than 1 million paying users in North America.There are many sites like wow gold free strategics, teaching gamers how to earn wow gold in game for free, however many players are still willing to buy gold and weapons to help their virtual characters get a higher virtual status more rapidly. Some virtual goods in World of Warcraft have been sold for thousands of dollars. It obviously creates a large real world market.

Edward Castronova, an economics professor at Indiana University who has written a book on the subject, calculated that if you took the real dollars spent within "EverQuest "as an index, its game world, called Norrath, would be the 77th richest nation on the planet, while annual player earnings surpass those of citizens of Bulgaria, India or China.

Go to GameUSD, an exchange-rate calculator for the virtual worlds, and do a search for the latest rates of virtual currencies against the U.S. dollar, and let your jaw drop open. The rates of some virtual world currencies are even better than that of the Iraqi Dinar! For instance, here is the recent exchange rate of several popular virtual currencies: Everquest Plat ($0.54/1K), EQ2 Gold ($0.17/gold), WOW Gold ( World of Warcraft Gold ) ($0.098/gold), SWG Credit ($4.40/1M), Lineage 2 adena ($2.80/1M), Guild Wars Gold ($0.12/1K), FFXI Gil ($17.89/1M), etc.

Right now, this business is one of the most hotly debated issues on the internet. Many game companies such as Blizzard who run World of Warcraft discourage profit from in-game properties, though none have found a way to stop it.

Sony Online Entertainment, on the other hand, encourages the practice (albeit within the confines of their own "Station Exchange", their own forum for the sale of in-game properties). It recently announced the first month's figures from "Station Exchange". According to SOE, over 45,000 characters from "EverQuest 2" have been active on the exchange and have spent over $180,000 USD in one month, half of which have been spent on in-game gold and platinum.

Despite of different attitudes towards virtual currency trade, the number of people who are getting into such business is rising, and the size of market has been expanding very rapidly.The market also creates a competitive environment. We could refer to sites like GameShopList, a price comparison site, to see the fierce price competition between different exchange sites.

For some ordinary gamers, however, such a capitalist approach spoils the experience. Nick Yee, a psychology researcher from Stanford University, believes many players dislike virtual currency traders because, by using real wealth to buy virtual power, "they're breaking the fantasy-reality bubble, getting an advantage in a way that other players can't".

According to a recent survey by IGN, an internet media focused on the videogame markets, most gamers say they dislike and avoid this business, believing that it gives players with more discretionary income an unfair advantage.

But such attitudes are called into question by size estimates for the virtual asset trading market, which is seen having a value of $200 million to nearly $900 million in 2005.

One potential explanation for the disconnection between attitudes and money spent may be that gamers are unwilling to admit they use the services, IGN said.

In terms of the law's concern, another issue is, who owns the virtual money? Many virtual world designers maintain that anything created in the world belong to the company. They refuse to recognise the rights of their players in the virtual property for fear of attracting liability for its maintenance or security.

But will this work in the long term? Players spend considerable time and/or money acquiring such assets. In many cases they are the creation of the player and even the intellectual property ownership is questionable. "As we spend more time in these worlds, it's not enough for companies to say that 'we own everything and we can turn it off at any time,'" said a gamer. "The question may soon be should we have recourse against a game company for obliterating virtual assets?"

With the rapid growth of virtual currency exchange market, should people accord virtual property the same protection as property in the real world?

Article Source: http://add-articles.com

Steven is a researcher for many game sites such as wow gold ,cheap wow gold ,ddoplatinum ,wow gold ,wow gold ,etc.

New Business Real life dollars buy in-game currency

Will people pay real dollars for in-game virtual money to help their virtual characters buy in-game goods?One gamer, who goes by the screen name Haylo, said he spent $10 to $20 real dollars a month on in-game platinum(all nonexistent, of course) to buy weapons and other goods in Dark Age of Camelot (DAOC), but would spend more if he could afford it.

Most video games have some form of currency. In many ways, the in-game economy is similar to a real world economy - goods and services are traded to mutual advantage and are mediated in currency (platinum, gold, credit,etc.). "With all the things you can buy in game," a gamer said, "it's hard not to want them, just like real-life stuff."

The average Massively Multiplayer Online Role Playing Game(MMORPG) player is 27-year-old -- a demographic drooled over by marketers. Plus, nearly half of all players have jobs, which often means they have more money than time and are the perfect consumers of virtual assets. On the Internet, many gamers now buy virtual money that only exist as data files stored in a server run by a game company with real-world dollars, and the buying and selling of virtual currencies may be off most people's radar, but it is truly big business.

An online broker, who goes by the screen name Rolala, was not a fan of online games until his 15-year-old son became interested in Final Fantasy XI. He then noticed that a large number of gils which are the currencies used in FFXI were for sale on eBay.

"I started hearing about players leaving the game who were selling their assets at cheap prices," he said, "so I figured, buy low, sell high."

But Rolala found his moneymaking options in FFXI "very limited". He switched to World of Warcraft. There, he has leveraged his real-life experience into an online business. He converts his game profits into real money on sites like eBay and bankofwow ,etc. Earnings can be considerable. He said he was on track to earn about $120,000 in real money in his first year in this business.

Rolala's business is just one example of how increasingly popular online role-playing games have created a shadow economy in which the lines between the real world and the virtual world are getting blurred.

"World of Warcraft", the world's largest MMORPG, boasts more than 1 million paying users in North America.There are many sites like wow gold free strategics, teaching gamers how to earn wow gold in game for free, however many players are still willing to buy gold and weapons to help their virtual characters get a higher virtual status more rapidly. Some virtual goods in World of Warcraft have been sold for thousands of dollars. It obviously creates a large real world market.

Edward Castronova, an economics professor at Indiana University who has written a book on the subject, calculated that if you took the real dollars spent within "EverQuest "as an index, its game world, called Norrath, would be the 77th richest nation on the planet, while annual player earnings surpass those of citizens of Bulgaria, India or China.

Go to GameUSD, an exchange-rate calculator for the virtual worlds, and do a search for the latest rates of virtual currencies against the U.S. dollar, and let your jaw drop open. The rates of some virtual world currencies are even better than that of the Iraqi Dinar! For instance, here is the recent exchange rate of several popular virtual currencies: Everquest Plat ($0.54/1K), EQ2 Gold ($0.17/gold), WOW Gold ( World of Warcraft Gold ) ($0.098/gold), SWG Credit ($4.40/1M), Lineage 2 adena ($2.80/1M), Guild Wars Gold ($0.12/1K), FFXI Gil ($17.89/1M), etc.

Right now, this business is one of the most hotly debated issues on the internet. Many game companies such as Blizzard who run World of Warcraft discourage profit from in-game properties, though none have found a way to stop it.

Sony Online Entertainment, on the other hand, encourages the practice (albeit within the confines of their own "Station Exchange", their own forum for the sale of in-game properties). It recently announced the first month's figures from "Station Exchange". According to SOE, over 45,000 characters from "EverQuest 2" have been active on the exchange and have spent over $180,000 USD in one month, half of which have been spent on in-game gold and platinum.

Despite of different attitudes towards virtual currency trade, the number of people who are getting into such business is rising, and the size of market has been expanding very rapidly.The market also creates a competitive environment. We could refer to sites like GameShopList, a price comparison site, to see the fierce price competition between different exchange sites.

For some ordinary gamers, however, such a capitalist approach spoils the experience. Nick Yee, a psychology researcher from Stanford University, believes many players dislike virtual currency traders because, by using real wealth to buy virtual power, "they're breaking the fantasy-reality bubble, getting an advantage in a way that other players can't".

According to a recent survey by IGN, an internet media focused on the videogame markets, most gamers say they dislike and avoid this business, believing that it gives players with more discretionary income an unfair advantage.

But such attitudes are called into question by size estimates for the virtual asset trading market, which is seen having a value of $200 million to nearly $900 million in 2005.

One potential explanation for the disconnection between attitudes and money spent may be that gamers are unwilling to admit they use the services, IGN said.

In terms of the law's concern, another issue is, who owns the virtual money? Many virtual world designers maintain that anything created in the world belong to the company. They refuse to recognise the rights of their players in the virtual property for fear of attracting liability for its maintenance or security.

But will this work in the long term? Players spend considerable time and/or money acquiring such assets. In many cases they are the creation of the player and even the intellectual property ownership is questionable. "As we spend more time in these worlds, it's not enough for companies to say that 'we own everything and we can turn it off at any time,'" said a gamer. "The question may soon be should we have recourse against a game company for obliterating virtual assets?"

With the rapid growth of virtual currency exchange market, should people accord virtual property the same protection as property in the real world?

Article Source: http://add-articles.com

Steven is a researcher for many game sites such as wow gold ,cheap wow gold ,ddoplatinum ,wow gold ,wow gold ,etc.

New Concept Virtual Economy in Game

There is a popular multiplayer computer game called World of Warcraft in which you go around killing dragons and pretend you're a wizard and all that. This is one of those games that has an ongoing virtual universe built around it. In the life of your character you need to make money to buy weapons and armor and things. One of the ways you can get some money is through "farming" for gold. (Strange term, but whatever.)

Now "farming" isn't as fun as duelling and casting spells and all that nerdological geekitude; it's a time-consuming chore.

Gold and other items in this game are transferrable from one player to another. You could do a ton of work to get some loot and then give it...or sell it, for real money, to a lazy player who just wants to have more toys.

Now the amount someone would be willing to pay for this virtual gold isn't gonna be worth your time. You're much better off working at White Castle than pulling shifts on Warcraft, so the farmer-for-hire thing hasn't taken off in American suburbia.

But some industrious entrepeneurs made a few calculations and learned a very valuable fact... The amount an American kid is willing to pay for this imaginary gold is well worth the time of a Chinese peasant. So the Warcraft sweatshop was born.

As you read this, there are rooms of rural Chinese sitting at terminals, farming computer gold in 12-hour shifts (each character has 2 people working it 24 hours a day), staying carefully out of the purview of the game's administrators, and trying not to bother the real players. Agriculture on planet earth can't provide them with the $150 (equivalent) check they recieve for a month of Warcraft farming.

That's 42 cents an hour, and low enough that the white middle-man can make a sweet profit when he resells these "goods" to his customers over here.

This process is the same phenomenon as clothing manufacture, and a million other tangible things. And you know what happens when a flood of cheap foreign goods suddenly becomes available on the American market? The value of the products plummet.

In Warcraft, it's the currency itself that's being overproduced, not just any product. That means it'll take more units of that currency to exchange for any product. Inflation. The price of everything goes up. Everything you worked so hard to save up suddenly becomes worth so much less.

The Warcraft economy appears to be on the lip of this plunge and administrators are taking steps to curb inflation. When they find a career farmer, they ban the character. Now the farming company has to re-buy the game and set up a new account. This makes the process of creating these goods overseas more expensive, and functions similar to a tariff (which is a protective tax).

With these tariffs, the price of overseas goods rises, and it becomes more worth the time of Americans to...well...farm their own damn gold. As it were.

But there are ways of getting around this barrier. One is through a black market. (This system is already a black market, though not illegal in the real world, and such an approach would only mean being more sneaky and stealthy.) Another is to increase productivity per dollar on the supply side. e.g. Xian used to get $150 every month (42 cents/hour), but now he only gets $100 and has to work 14 hour shifts, to counteract the effect of the tariff.

But however it happens, water finds its way to the ocean, and cheap foreign goods find their way to the American market. If it gets really out of control in Warcraft, then gold, and anything that can be produced through time and effort--anything that's not finite in amount will become worthless, and trade will occur among things that are finite, or require much greater skill to acquire...or everyone will turn the game off and read a book. Probably Dragonlance.

If that happens, it'll be like a factory shutting down. It'll put a bunch of rural Chinese out of work all at once.

There is a balance, which in the real world, the Treasury, and the Federal Reserve, and a bunch of International Organizations try to maintain. And by maintain, I mean getting as much cheap shit for themselves as possible without throwing the system completely out of whack. (In the finance industry, human rights is a footnote, if anything.)

What lies ahead for the Warcraft economy? Let's keep watching it in the future.

Article Source: http://add-articles.com

Steven is a researcher for many game sites such as wow gold ,cheap wow gold ,ddoplatinum ,wow gold ,wow gold ,etc.

A HIGHLY TECHNICAL XBOX360

Xbox360, the latest version of the video game console that has been manufactured by Microsoft, was a term that was finally arrived at by the computer software company last year. This was after a marketing firm that it hired conducted a survey which asked people whether they thought the Xbox evoked a more "next generation" or "next-gen" sound. It was apparent that Microsoft was having worries at that time that sticking to Xbox2 as the name of its new video game console would make it appear or sound older or less "cutting-edge" than its main rival, the PlayStation 3 or PS3.

Keeping such a concept in mind, Microsoft recently announced that it has successfully produced a set of fresh 360 backwards compatibility update of the Xbox which the firm is scheduled to release anytime within the week. This is in keeping with the company's commitment to concentrate on the continuous improvement of the console's features. Peter Moore, the game's top honcho, said the updates are presently having their final testing at Microsoft. Once completed, these will be released to the market sometime this week.

Aside from the compatibility updates, the Xbox360 is also reported to have a special feature that has the capability to perform maintenance functions in the console's storage devices. A player, who recently purchased a copy of the video game, said the console's cache can be cleared simply by going to the sytem blade, then to its memory. From there, the player said, one can press Y on either the HDD or the MU. The said player consequently posted his observations on one of the console's numerous websites.

A Microsoft representative did confirm the existence of the said feature. However, he tried to make it clear to those who purchased the console that while the HDD clearing feature is a part of the game's entire electronic processing system, it is also a part of the technical support process. Ideally, it should only be utilized in instances when technical operations are involved. Moore said that while the said Xbox360 feature, when utilized, will not really harm or cause severe damage to the console, still it is advisable that it be used sparingly and only upon proper instructions from a qualified Microsoft customer service staff.

The latest model of the Xbox is considerably much smaller in size than its predecessor. It also has the obvious looks of a 21st century set top box. In addition, the game also contains a removable hard drive that is located on the left side of the console.

In general, the Xbox360 is, for all intents and purposes, a most powerful console, a truly next generation video game that has amazing top-of-the-line and cutting-edge features. It promises to provide an amazing digital visual enjoyment. The latest Xbox has a variety of hot as well as new game titles ranging from science-fiction, to adventure, to action, to sports, and to practically anything that the human mind can imagine.

Article Source: http://add-articles.com

For more valuable information on xbox360 xbox please visit www.xbox360-blogger.com

Before You Buy A Video Game Cheat

Cheaters never win and winners never cheat. When it comes to video game cheats, however, cheating really means shortcuts, tips, tricks, and extras.

Some of you may have fond memories of Pong, Battlezone, and Asteroids. I know I've spent my entire week’s allowance every Saturday and the local arcade. In all honesty, I still play these games today on my pc. They offer the simplistic arcade action that some of us crave.

Today's video games have gotten so complicated that entire books for a single game title have been written on how to finish them. The graphics, strategies, and multiplayer online aspects have taken video gaming to a whole new level. To be honest, it's rare that I can even finish a game anymore, let alone win all the bonus cars or cool weapons.

After playing for a few hours I'll often get stuck. Either I can't finish a level or can't find the special weapons to defeat the boss. If it weren’t for cheat codes, I'd probably just give up. Never enjoying the full potential game play, never getting my money's worth. Even on the easiest settings, it's almost impossible to finish a game anymore without cheating.

So before I buy any game, I'll go online and check out the latest reviews, graphics, and best price. But I'm also looking to see if they have a walk through, cheats, and extras. You'll usually find these written up by the professional paid reviewers, but don't forget to check out the player reviews and forum. Sometimes the actual gamers will find even more cheats and extras that the professional reviewers missed.

No matter how good the preview is I want to see what the end users are actually saying. Also, no matter how bad the professional review is, I want to see what the actual gamers are saying. I can tell you that I've thoroughly enjoyed games that scored very low with the professional reviewers. After reviewing the gamer's scores, I found they often enjoyed games much more than the professional reviews would lead you to believe.

Also check out your local video game store, ask the sales people what they think of the games. I found most of them are big time game players too and will give you an honest answer. We gamers need to look out for each other, don't we?

Article Source: http://add-articles.com

Robert Rogers is a writer in the Washington DC area. For more free tips and resources, visit his blog at Free Xbox and PS2 Game Cheats