Friday, January 26, 2007

Game Review Gibbage

Dan Marshall’s long awaited and much-hyped Gibbage has finally hit the streets, but was it worth the wait?
Around two years in development, Gibbage is a relatively simple concept with clearly high aspirations – playability over technological complexity, and thus a true “indie” experience in every way.

A two-dimensional platformer in the style of the 16-bit glory days, Gibbage takes frenetic platform-based item collection and adds a somewhat more modern one-on-one deathmatch feel to the proceedings, resulting in all the multiplayer madness of a game of Counterstrike but all the yesteryear charm of Bonanza Brothers or Chuckie Egg. Gibbage has no support for networks, so look forward to the added retro-styled bonus of being within poking distance of your friend who, just like in the good old days, is being forced to share your keyboard as well as your screen!

Each player is represented by a pod-like chamber on their respective side of the screen, from which, one at a time, emerge an unlimited supply of controllable gun-toting “clones” whose mission is to gather randomly dropped power crystals from around the level. These crystals are then carried back to the pod, and added to the amount of power the player has at their disposal. A tug of war ensues as each player increases their power by securing crystals, but at the same time risking power loss by being killed (and using power to spawn another clone) or losing crystals to the opposition. All the while, each player’s power level is steadily counting down, and the first player to reach zero is declared the loser.

Weaponry can be improved beyond the supplied popgun by the occasional presence of power-up bonus crystals, and these are generally typical upgrades such as homing rockets, land mines or lasers. However, the bonus crystals are also capable of enacting “negative” status changes upon the enemy, often with hilarious consequences. These include such gems as an “armless” state in which your luckless chum will spend several minutes running around unable to fire, with blood pumping from their limbless upper torso, or “cryo” in which the opposing player will be frozen on the spot for a length of time.

The gore, in fact, is another “feature” worthy of discussion, as this game is absolutely loaded with the red stuff. Death will generally result in a shower of gibs (hence the titular choice) and a comically rolling skull, and, as battle ensues, these scattered remains will pile up until stages begin to resemble warzones of the highest order – not for children (or, presumably, Daily Mail readers), this one.

With over 24 maps available, there is plenty here to keep both the casual or more serious gamer occupied, and the developer has sensibly integrated an unlocking system to control the availability of each stage, adding further to the “just one more go” feeling that Gibbage seems designed around.

But for how long will you actually want to play Gibbage? For a start, as a single player game, Gibbage is bordering on useless. The AI opponent begins to become unstuck the moment levels with any form of dangerous obstacle are introduced – cheerfully hurling itself into lava pits in an attempt to recover power crystals randomly dropped onto the deadly surface. If you have no friends, stay away from Gibbage! Multiplayer (clearly the real aim of this game), however, is an experience that, once one acclimatises to the tiny sprites and often rather unpredictable physics, can become a real time waster. A full round, either of long or short duration, will generally play out in a fairly balanced fashion, with a generally steady array of power and bonus crystals coming in regular supply. Perhaps the only criticism here is the tendency for something of a rush of crystals earlier in a game (often three or four falling in quick succession), with rather a dearth later on as players will find nothing left to do but turn their attentions to each other, often causing the rich to become richer in terms of power levels.

Attention too should also be drawn to the cryo bonus, which freezes the opponent for an almost unbearably long time; providing a real table-turner in game fortune and a massive frustration if a large lead was in hand before being crushed by this one swift move.

In conclusion, Gibbage is a bold, humorous and immensely playable title which, at only a £6 price tag, can be forgiven for its niggling playability issues by offering a lasting, entertaining and surprisingly deep (multiplayer!) gaming experience which should out live its asking price by quite a while. Roll on the next Dan Marshall release!

http://www.abc-articles.com/Article/Game-Review--Gibbage/2504

The Ultimate RUNESCAPE 2 GUIDE

Have you ever wondered how players can afford There dragon chains and party hats?

Well This guide has all the answers In this Guide written by a elite group of Level 100+ Runescape players, You will learn the techniques That we use to make 100s of millions Gp!

What is included in the guide?

* Learn the simple ways of making your 1st million!

* Learn how to invest your money, making millions with hardy any effort

*Learn about the Runescape (Economy) and how we can make up to 1000,000 Gp by Playing for around 30 minutes of playing time.

Who is this Guide written for?

Any Level these methods can be used from Level 3 up to Level 123!

* I have no money at all can this guide help? Yes! There are several methods of making money from absolutely nothing, Learn the simple ways how you can make your 1st 100k

*How much can I make with this Guide?

We all make around 10 Million Gp per week by using these methods

http://www.abc-articles.com/Article/The-Ultimate-RUNESCAPE-2-GUIDE-/1353

How To Get Free Gold In World Of Warcraft

It may sound incredible that video games can establish an effective economy, with its own currency and value. This is what it’s happening with World of Warcraft. This is a so called MMORPG, Massively Multiplayer Online Role-Playing Game.
It is a virtual world in which various characters interact each other, everyone representing a player. In order to buy items, services and various goods the player needs virtual gold, that is the currency of the WoW world.
The World of Warcraft phenomenon might be affecting people in a more subtle way than we think. Yes, there have been some cases of dearth (allegedly) caused by over-exposure to WoW, but what's even more disturbing is that people are beginning to spend important amounts of money for this game.

Actually, the main source to earn gold is undertaking quests and interacting with the other characters (human and non human). Anyway, on the Internet there are many sellers of WoW gold, willing to give a player the desired amount in exchange of real money.

http://www.abc-articles.com/Article/How-To-Get-Free-Gold-In-World-Of-Warcraft/96

Is Poker Gambling

* Poker = gambling = debt

As I mentioned in my last post, I have some friends and family that think poker is like heroin - starts off great but soon you're addicted and up to your eyeballs in debt.

Of course, we all know it isn't like that. There are countless arguments on the web, all trying desperately to decide whether everyone should join the gambler's anonymous or not. This is my take on it all.

* Poker = gambling

"Gambling is any behavior involving risking money or valuables on the outcome of a game, contest, or other event in which the outcome of that activity depends partially or totally upon chance or upon one's ability to do something." (en.wikipedia.org/wiki/Gambling)

So technically, poker counts as gambling. Assuming of course, that tournament chips have some value. Tournament chips don't have monetary value - only your finishing position does. But, given that (generally) more chips means a higher finishing position, chips do have an implied value, since the point of the game is to gain more of them in order to finish higher.

* But gambling does not = debt

But is gambling a terrible thing? As I see it, no. People often say - "it's addictive, you'll lose all your money", but this argument is analogous to the one about guns - "guns don't kill people, people kill people". It's not gambling that puts you in debt, it's the person doing the gambling. Any activity that involves spending your money can put you in debt. Properly managed (as with all financial affairs), gambling is perfectly safe.

All decent players, from amateur to pro, will tell you that bankroll (the stash of money a player uses for poker) management is paramount to success. There's no sense betting all your money in one go, since there is always a chance you'll lose (as in any form of gambling). Instead, risk small portions of your bankroll, so as to give your skillful edge plenty of time to come into effect - over the long run.

As for addiction.. how many substances are in everyday use that are incredibly addictive? Alcohol? Nicotine? What if every time you treated yourself to a glass of wine, all your friends jumped up and started preaching about the dangers of alcoholism and addiction? You'd say - "pah, go away and stop being silly", and you'd be entirely right. Gambling is no different.

I've heard some people say, "but gambling is immoral, and a silly thing to spend your dosh on". Why? I can spend £10 down the pub or at the cinema in a couple of hours, or I can spend the same amount on a game of cards. I'd probably enjoy them both about as much, and with poker I have the added bonus of being able to win my money back = free entertainment!

* But how can you win? It's all luck, right?

This is a different argument - whether poker is a game of skill or not. Once you accept that poker is gambling, you can get on with explaining why it's a hundred times better than BlackJack, Roulette, Craps or any other standard casino game.

With most casino games (like those listed above), you are playing against the house. The odds are mathematically balanced in the house's favour (they have to make money somehow). If you played for 1000 years, you would lose - not a lot, but you would lose.

Poker allows you to manipulate the odds in your favour, through your betting and psychological warfare. You're not playing against the house, but actually against other players. With the odds in your favour, play for 1000 years and you'll come out on top.

A skillful player has an "edge" over other players, since in the long run he is more likely to come out on top, since he is better at manipulating the odds. For example..

Say you hold 2 spades, and you need another to make a 5 card flush and a winning hand, and there are 2 cards to come. The chances of you hitting the spade on the next card is about 4-1, but over the next 2 cards is about 2-1.

If there is $100 in the pot, and it costs you $20 to call, you're getting $100-$20 or 5-1 odds. This means, over the course of 10 times of playing this hand and calling the bet you'll miss the spade 4 times (losing 4x$20 = $80), and hit the winning spade once (earning 1x$100 = $100), giving you an overall profit of $20.

Regardless of the outcome of each individual hand, continue making these sorts of bets and you will profit in the long run because your odds are good. If you know your opponent is drawing to that flush, you can bet $50 instead of $20, reducing his odds to $100-$50 or 2-1. Now, he will miss and 4x$50 = $200 loss, and win 1x$100 = $100 gain, giving an overall loss of $100.

Even if your opponent calls and wins in this case, it was still not a good play. He will still lose money in the long run, and you should always be happy he does call - it's players like him that provide the profit to be made!

This basic example clearly shows how poker is a gambling game, but a well calculated and mathematically sound gamble, which will show profit in the long run. This cannot be said about other casino games, the lottery, horse and dog racing and almost every other form of gambling, since they all play against the house (or bookie), and not against other players.

In poker, YOU are acting as the house, offering odds on the hand through your bets. It is up to good players to bend these odds in their favour, as shown above.

Of course, we still haven't mentioned the psychological side to poker. Bluffing, tells, reading your opponent and so on. All these skills will improve a players odds of winning, or the value of the bets they make. These skills are much harder to quantify, but they do exist. If you can force your opponent to fold through your betting, you win - regardless of the cards you have. Knowing when to bluff is an artform.

* Conclusion

Poker is gambling. Gambling is not a bad thing. Poker is a skillful game, and good players have a mathematical and psychological edge over poor players. Poker is a battle, with each tournament being a skirmish, and each hand being a tossing of insulting words between opponents. It's all about the long run, and proper money management.

If a player cannot manage his money, cannot play well and so loses all his money - that's HIS fault, not the fault of the game. Above all, it's supposed to be fun, just like any other hobby, interest or even profession.

Shuffle up and deal.

http://www.articlecritic.net/Article/Is-Poker-Gambling-/940

Baccarat History and American Baccarat Rules

If we put aside the black ties, the velvet curtains and the overall exclusive atmosphere, baccarat is one of the simplest casino games around. In addition, baccarat is a beatable game with a low house edge, which makes it one of the best bets you can make! Here you can read about baccarat history and learn how to play the game.

Both the American and European versions of baccarat and the French Chemin de Fer are late developments of the Italian game called baccara, which means zero in Italian. The origins of baccara go back to an old Etruscan myth. According to the myth, a blonde virgin had to toss a nine sided die to decide on her destiny. If the die landed on eight or nine, she would have to fulfill her destiny and become a priest. If the die landed on six or seven, she would be forbidden to participate in any religious activity. If the die landed on any other number, the virgin had to walk into the sea.

The Italian game baccara was popular among French aristocracy during the end of the 15th century. Baccara had evolved to the European version of baccarat, which is still played in European casinos today as well as the French variation of baccarat known as Chemin de Fer, which is mainly played in casinos in France. The American version of the game was introduced to Nevada casinos in the 1950s by Francis Tommy Renzoni, who imported the game from Havana.

Baccarat still carries an aroma of aristocracy and exclusivity. In American casinos, baccarat is played in a separated area of the casino, hidden behind velvet curtains. Baccarat players are usually dressed up and the betting limits are higher comparing to other table games. In order to attract the medium budget players, a lower limit version of baccarat, called mini baccarat, was invented. Mini baccarat is played on a smaller table, inside the casino gambling area with lower betting limits than baccarat.

How to Play Baccarat

Baccarat is played with 3 dealers and up to 12 or 14 players. Baccarat is usually played with 8 standard card decks. Aces valued as one, face cards and ten cards valued as zero, and the rest of the number cards worth their face value. The suit has no meaning. The object of the game is to get as close to 9 as possible.

The play begins by all players, including the dealer, placing their bets either on the player, the banker, or on a tie. Traditionally, the dealer bets on the banker. The dealer can be the house dealer or one of the players. After everyone has placed their bets, the dealer gives two cards to each player and to the banker.

The score of each hand is calculated as the sum of the two cards minus the left digit. For example, if the sum of the two cards is 15, the score would be 5. The decision whether to deal a third card is determined by a set or rules and it is not up to the player or the dealers decision.
If the score of the players hand is 9 or 8, he wins
If the score of the dealers hand is 9 or 8, it is a tie
If a players score is 7 or 6, he can be dealt a third card
If a players score is 5 or less, he has to receive a third card
If a player gets a third card and the score of the dealers hand is 2, 1 or 0, he must draw a third card
If the score of the dealers hand is 3 and the players third card is any value but 8, he must draw a third card
If the score of the dealers hand is 4 and the players third card value is between 2 and 7, he must draw a third card
If the score of the dealers hand is 5 and the players third card value is between 4 and seven, he must draw a third card
If the score of the dealers hand is 6 and the players third card is 6 or 7, he must draw a third card.
If the score of the dealers hand is 7, he cannot draw a third card.

http://www.articlecritic.net/Article/Baccarat-History-and-American-Baccarat-Rules/1015

The world of online free games

The old time worldwide leader in creating interactive entertainment, the Japanese company Nintendo, is finally getting a noticeable competitor, the easy accessible, internet industry of free games. The two best selling video games systems, Nintendo 64 and Game Boy are still very popular, but the rate in which the computer games are evolving, it is easy to see, that very soon, they might become obsolete.

No matter the reasons for releasing the games for free, either to promote sequels, or out of karmic generosity, their producers, publishers or creators have designed special web sites, one more attractive than the other, with dozens of free games. Even though they can’t be played at a console anymore, they are still Nintendo type games, like the games from the free games web site, freegamez.be, where a large variety of video games can be found.

We might think that playing video games is an activity meant for children only, but today there are a lot of adults who are enjoying this experience as well. If a survey would be made in order to find out if the number of adults that play games is higher than the number of children, there would probably a be a tie. The people who spend some of their time playing video games cannot be categorized in social classes, or after any criteria like their intelligence level, because the games are very diverse, from very easy and not so complicated, to real trials for someone’s mind.

If you want to kill some spare time you can opt for an easier free game available on the Internet, like the Bubble Bobble, Snoopy, or one of the high score games like Asteroids, Pacman and Snake, which do not need a high level of knowledge. People who want more challenging games can also find a large number of free games suitable for their needs and they can be entertained for hours.

Some people might think that playing Nintendo games, especially violent ones, can be very harmful for young children, and they are right in this case, but some games, can be very educational, as the player needs to have certain mental skills and he develops them while playing.

A very interesting approach on how to make sure your child doesn’t have access to Nintendo games that can be harmful, is to make sure you are aware of the free games that are available online. You can find a lot of reliable sites and free information on the Internet about the games and the game systems and you can decide which games are best for your children without cutting them out completely from the daily routine. A couple of hours spent playing a Nintendo game are not damaging to the child as long as some rules are imposed from the begging. We also suggest you let your child enjoy other activities as well, like spending time outdoor together with their friends.

Why is it so hard, as a parent, to admit that buying video games is not necessarily wrong or harmful for the child? Probably the wrong idea that playing video games is less challenging than spending time enjoying outdoor activities. Encouraging the children to play Nintendo games isn’t something to be ashamed about because it can help your child develop reflexes and a strategic way of thinking. This is why parents have to read more of the available correct information on the Internet about Video games and have to admit that they enjoy free games as well.

http://www.articlecritic.net/Article/The-world-of-online-free-games/1081

Slots Machine Tips

Slots Machine Winning Tips

The idea behind playing slots, is to make the symbols that spin around, line up with other symbols, so as to create a win as per the machine's payout table. Players choose how much to bet and how many lines to play.

The payout schedule displays the machines winning combinations and the values for each combination. These values vary according to the credit bet with each spin.

Some machines give players the opportunity to win even more credit, by allowing them to bet their winnings and original bet using a secondary betting system.

There are generally two kinds of slots machines: standard and progressive. Standard machines function on their own and payout winnings according to their payout table. Progressive machines are a series of machines linked up to each other. These machines share a common jackpot or jackpot values. The shared jackpots grow over time, as more and more people play the machines without winning a jackpot. As you can imagine, these jackpots can become enormous. Linked progressive machines may reside in the same room, same building, anywhere within a city, country or even globally. This is particularly true of Internet-based slots games.

How much do slot machines payout? Slots machines generally tend to payout between 85% and 98% of their takings. This percentage is sometimes printed on the machine. The higher the percentage, the greater the payout to players.

PLAYING TIPS

Play machines that advertise a higher payout percentage (between 95% & 99%). These machines may be dollar or higher denomination machines.

Ensure you understand the payout schedule prior to deciding how much to bet per payline and how many paylines to bet on. It would be unfortunate to produce a winning then realize it could have been significantly higher had the bet been slightly higher.

Some progressive slots only offer the jackpot prize to players that bet the maximum amount. For this reason, it is important that you understand the machine's payout table before playing.

The amount of credit bet is not related to the likelihood of spinning a winning combination.

It can sometimes be more rewarding to bet the maximum amount allowed per line. As this option can quickly drain your funds, it might be worthwhile finding a machine that allows betting in smaller denominations: quarters, for example, as opposed to dollars.

Recognize a large winning when it occurs. It might now be a good time to stop playing. If you do decide to stop playing, call the attendant or ask someone to call him/her for you. Don't leave your machine unattended.

If you play slots regularly, take a note of which machines tend to be paying out significantly. If a machine seems to be paying out significantly, and often, it may be worth while giving this machine a try sometime. You may find that casinos place their most liberal machines in places where they are likely to attract attention.

If you have been playing a particular machine for some time but have not experienced many decent wins, it might be a good idea to try a different machine.

Find out if the venue you intend to play at offers other incentives, such as points, meals, accommodation, etc, that goes with your game play. This however doesn't mean that you should play purely for these secondary benefits.

Try to recognize when your luck may have changed. There are many examples of people winning significantly then "getting greedy", so to speak, and losing everything.

If you are playing at a land-based establishment, make sure your machine does not have any credit before leaving it. Remember, unplayed credit means lost opportunity.

Decide how much you are prepared to spend and walk away from the machine when you have spent this amount.

Only play with an amount you can afford to lose. Make sure you enjoy the game, even if you do walk away empty handed.

http://www.articlecritic.net/Article/Slots-Machine-Tips/1103